An interesting mechanic in Fallout 4 is the ability to assist the Minutemen in reclaiming the Wasteland via the creation of settlements for other wastelanders to live in. With enough elbow grease, players can carve out a mini-empire in the Commonwealth that volition provide a steady supply of caps, supplies, items to buy, and even military assistance in battle.

Amongst all of the settlements that are obtainable in the game, there are some that rise to the elevation in terms of what they can offer the player. Whether information technology'south a defendable area, country for crops, or pleasing aesthetics, hither are the best settlements in the game.

Updated By Benjamin Baker On February 3rd 2020: When amalgam your empire in the wastes of the Republic you are going to need to build upward a ton of settlements. In fact, it'southward easy to say that having more than ten settlements is in your all-time interest to maximize caps flow, particular production, and give yourself helpful waystations of your ain blueprint. Then for those looking to truly conquer the Boston expanse here are some additional settlements to proceed in heed.

15 Warwick Homestead

The Warwick Homestead is an abandoned waste matter treatment plant converted into a settlement. The master building is rather large and with some clever apply of staircases and walkways information technology can make for an interesting and highly defensible location.

There is also a decent corporeality of farmland and the Warwick family will have a few Gourd plants already in place. As awful equally it sounds to brand a dwelling out of a waste product treatment found, the Warwick Homestead is actually a decent place to house your allies and produce food.

14 Kingsport Lighthouse

The Kingsport Lighthouse has a medium sized building area, but already comes with a lighthouse, home, dock, and a small area for farmland. It besides has natural defenses in the way of the bounding main and stone ledges, this forces attackers to come up either by the dock or the driveway, easy points to defend without having to be in that location.

Granted it may not be the largest or nigh impressive settlement, simply information technology is sustainable and a great contribution to your empire. Build the defenses, assign scavengers, build farms, and connect it to your merchandise routes.

13 Finch Farm

The Finch Farm is rather unimpressive when y'all acquire it. In that location'southward a water pump, cooking station, small cottage for a family unit of four, and a small plot of state with crops already in place. Y'all'd be forgiven for slapping a few farmers and defenses in place and moving on, just there's untapped potential here.

The building peak extends upward to the overpass above, pregnant with a set of staircases you tin can extend your settlement upwards to this vantage signal for additional housing, granting admission to the streets above, and incredible defenses. In the end it doesn't compare to others on this list, simply it can look impressive if you want it to.

12 Starlight Drive-In

This former drive-in picture theater is at present an empty parking lot with several rusting cars and barrels of radioactive waste. Those cars and the radioactive barrels can be scrapped for valuable resources to give you a big flat surface upon which you lot can build the base of your dreams.

Information technology's perfect for large scale housing to stack survivors on top of each other. It also makes a great location for your Power Armor collection to be displayed proudly in a personal gallery.

11 Egret Tours Marina

Egret Tours Marina may seem similar a terrible place for a base given the run down buildings and random encounter spawn indicate (the latter pregnant this place volition be under attack frequently). Only information technology's valuable for both yous as the player and your empire with the right setup.

This base is flowing with water to be produced and shipped to other settlements and it's proximity to the Edge of the Glowing Body of water makes it a nifty staging bespeak for adventures into this dangerous territory. Focus on defenses, pumping clean h2o, set up some workshops and a trading mail service or two for supplies, and yous take a potent outpost.

10 Covenant

This tiny town is a keen settlement for the actor almost as soon every bit information technology'due south obtained. There are walls surrounding the entire settlement, lots of inhabitants, and a robot named Deezer who, on a daily footing, provides a can of Deezer's Lemonade that heals 50 hitting points.

The reason information technology ranks then low is that the settlement is one of the smallest in the game and in that location are already houses in place, which means information technology's not very customizable. Plus the bang-up gun turrets on the walls are a i-time thing, as they can't be replaced one time destroyed.

9 The Mechanist's Lair

Part of the Automatron add together-on, The Mechanist'south Lair is a great settlement in terms of usability and unique aesthetics. Information technology's the dwelling of the infamous Mechanist, who sought to pacify the Commonwealth with her robots. This lair of hers acts every bit the perfect camp for those with a piffling office-playing flair.

This hole-and-corner base has a secret entrance that can firm those playing equally a mad genius or villainous type. Admittedly, information technology volition have to exist supported past another settlement as it cannot abound its own food, but the robotic manufactory has a great atmosphere for darker characters.

8 Sanctuary Hills

The onetime abode of the Sole Survivor prior to the nuclear holocaust can once over again be their home as they embark on a quest to notice their kidnapped son. While it will never alive up to its sometime glory, players can rebuild Sanctuary Hills into a makeshift post-apocalyptic suburb straight out of the Rick And Mortyepisode "Rickmancing The Stone."

Logistically, it has lots of space for the population and decent farmland, simply it ranks low because defending information technology might be a problem with so many access points. Not to mention information technology's a fiddling depressing to live there because the death of your spouse and neighbors.

vii Echo Lake Lumber

This former lumber mill is one of the larger settlements in the game and makes for a corking base. It does require a lot of work to clear out the garbage, but this nets a ton of wood and other materials for building, so it's definitely worth it.

At that place's a hedge that provides a natural wall, lots of space for farming, and the primary building is more than sufficient for housing settlers. It's a solid settlement that tin be cocky-sufficient and easy to defend after cleaning it out and getting everything set upwards.

6 Bunker Hill

This settlement is a keen place to hole up and survive a siege. It's surrounded by a sturdy wall with a big door disallowment entrance to hostiles. It also has a large obelisk continuing in the front, but unfortunately, it doesn't permit any construction on superlative.

Ane of the best perks with this settlement is the steady supply of caps from trading that the town already engages in. After securing information technology and without whatsoever investment, the player immediately has a supply of passive income, making it i of the ameliorate settlements to obtain, even if you don't want to build or use it.

5 Graygarden

This quirky settlement hands makes the peak v for merely how useful and customizable it can exist. The Graygarden comes with a team of Mister Handy robots busily harvesting and maintaining a greenhouse. In improver to the pre-built garden is the fact that the robots themselves require no h2o or food to sustain themselves. This means that all of that food can be used by the player, sold to merchants, or used to sustain settlements that aren't self-sustaining.

Another perk to this settlement is that the highway above it is part of the building surface area. So creative players can build a massive staircase leading up to it and comprise that space into the settlement.

four Vault 88

This unfinished vault tin exist obtained past the thespian and serve as a new underground home. Information technology's a vast space that rivals the biggest settlement in the game and can be tailored for whatsoever purpose. The quest to obtain this vault likewise gives the player access to prototype technology that can meliorate settlers' lives and brand the job of maintaining a network of settlements much easier.

Unfortunately, because of the limitations in building sizes in the vanilla version of the game, the space in Vault 88 can't fully be utilized. Although, this tin easily be circumvented with some light modding to make an ballsy underground base.

iii Abernathy Farm

At first glance, there'south not much to this settlement. It's a uncomplicated subcontract built effectually an electrical pylon. But this humble subcontract sports the highest edifice limitation in the game: a whopping 20 stories for the player to build in.

Even for those without the ambitions of building a 20-story fortress, it'southward a fully-operation farm with tons of land for even more crops. With a wall and minor defenses, it's a great source of food for your network of settlements.

2 The Castle

Every bit the empire of settlements expands, it'due south only plumbing equipment the player should live in a castle. In one case cleared of Mirelurks, this fortress of stone serves as the perfect base of operations that comes with beds, medical facilities, an electrical organization, an industrial water purifier, and a stash of turrets.

It's perfect for those who desire something premade and gear up to go, and it's highly defensible once the holes in the wall are repaired. The simply reason it doesn't rank higher is that information technology'due south already close to its build limit and doesn't allow for much customization. Just who needs that when y'all accept a castle!

1 Spectacle Island

Easily the best settlement in the game is this massive private isle. Once the beacon is turned on, it wards off Mirelurks, and power is supplied by a ship generator. It also boasts the largest amount of square footage and has a decent height limit, giving lots of creative potential.

Admittedly, information technology does take a lot of piece of work. There's a lot of garbage, much of information technology underwater, and very little infrastructure autonomously from free ability. Merely given the size and the natural defenses provided by the ocean, it can make the perfect location for players to build their own private isle paradise or wasteland fortress.

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